Reporting to the Head of Software Development and Library Systems, the Visual Designer participates in the full life cycle of UX design (including research, synthesis, design, and testing) for all sites and applications developed or administered by the UCLA Library. Complementing the Lead UX Designer, the Visual Designer translates insights from UX research into visual assets that speak to users, stakeholders, and developers alike by bringing domain experience in graphic design, cultural heritage, and technical teams.
The Visual Designer creates usable, accessible, and meaningful interfaces for Library products by applying and evolving the Library’s newly developed design system. This position brings innovation to the field of visual representation for library materials in the digital realm, and improves the visual interfaces of Library web properties with best practices and creativity. In collaboration with the Lead UX Designer, this position advances and supports the Library’s UX Strategic Plan with visual design by demonstrating both quantifiable and qualitative value of user-centered services.
The Visual Designer is a member of the Software Development & Library Systems (SDLS) unit. The SDLS unit is comprised of 10 Software Developers, 3 Sysadmins, and 2 UX Designers, who are grouped into three development sub-teams: 1) the Applications Team, which builds end-user applications, 2) the Services Team, which builds backend services and APIs used by internal and external applications; 3) the Systems Team, which manages COTS systems and builds internal applications and integrations. In addition to the three development sub-teams, SDLS also includes the Dev Support Team (systems administrators) and the UX Team. Members from those two groups are embedded in the three development teams. The Visual Designer is a member of the UX Team.
The unit follows a Kanban method of Agile development, wherein each sub-team meets weekly for backlog grooming and the entire unit meets for daily standups and monthly retrospectives. The unit strives for a DevOps culture of collaboration, feedback & improvement, and continual learning. Evidence of this culture includes: stakeholders participating in backlog grooming and standups, regular monitoring of retrospective action items, and isolated time on Mondays for learning and experimentation. The team also embraces a remote-first culture, with permanently remote members across 4 time zones, and several more who work remotely 1-3 days per week.
The Software Development & Library Systems unit is part of the Digital Initiatives and Information Technology (DIIT) department, which is comprised of over 50 staff members in five functional units: 1) the Software Development Team, as described above, 2) the Core Ops Team, which supports the network and manages the servers and storage in the datacenter, 3) the Core Services Team which provides IT hardware support and enterprise application support to Library staff and lends laptops and other hardware to students, 4) the Data Science Center which provides training, consultation, and a data repository for campus researchers, and 5) the Digital Library Program which works with partners, both internal to UCLA and across the globe, to execute projects that digitize, describe, and publish archival materials.
Job Functions & Duties
A. User Experience Research & Design (60%)
B. Application Development (20%)
C. Process Improvement (20%)
Skills, Knowledge, Abilities & Competencies
Required
Preferred